Skills are also grouped into Primary and Secondary skills. Because the usefulness spread is so dire in skill choice, some gangs have access to extremely good skills, while some gangs (Cawdor) might as well not even consider skills for their non-leader fighters. And within each gang Leaders, Champions, Juves and Specialists (gangers that rolled a 2 or 12 on their upgrade table) can select from prescribed choices. In this foray into Necromunday, we’ll attempt to bring a little bit of order and analysis to the available skills in Necromunda so that you can better prepare yourselves for the challenges the Underhive brings.Įach gang will have a different set of skills to choose from. Like most things in Necromunda, some skills are awesome, and some are like a New York Jets fan’s SAT scores: bad. They represent the different ways experienced fighters have learned to cope with the dangers of the Underhive. In Necromunda, skills are non-ability statistic ways of improving your fighters.
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